evael ~master (2021-10-23T09:29:02.1632381)
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GameState.fixedUpdate
evael
core
game_state
GameState
Processes game logic at fixed time rate, defined by m_tickrate.
class
GameState
abstract
void
fixedUpdate
(
)
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game_state
GameState
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fixedUpdate
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setParent
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m_assetLoader
m_game
Processes game logic at fixed time rate, defined by m_tickrate.