module evael.renderer.gl; public { import evael.renderer.gl.gl_device; import evael.renderer.gl.gl_command; import evael.renderer.gl.gl_texture; import evael.renderer.gl.gl_shader; import evael.renderer.gl.gl_pipeline; import evael.renderer.gl.gl_buffer; import evael.renderer.gl.gl_uniform_resource; import evael.renderer.gl.gl_texture_resource; alias GraphicsDevice = GLDevice; alias GraphicsCommand = GLCommand; alias Pipeline = GLPipeline; alias Texture = GLTexture; alias Shader = GLShader; alias GraphicsBuffer = GLBuffer; alias UniformResource = GLUniformResource; alias TextureResource = GLTextureResource; }