module evael.renderer.gl;

public
{
    import evael.renderer.gl.gl_device;
    import evael.renderer.gl.gl_command;
    import evael.renderer.gl.gl_texture;
    import evael.renderer.gl.gl_shader;
    import evael.renderer.gl.gl_pipeline;
    import evael.renderer.gl.gl_buffer;
    import evael.renderer.gl.gl_uniform_resource;
    import evael.renderer.gl.gl_texture_resource;
    
    alias GraphicsDevice = GLDevice;
    alias GraphicsCommand = GLCommand;
    alias Pipeline = GLPipeline;
    alias Texture = GLTexture;
    alias Shader = GLShader;
    alias GraphicsBuffer = GLBuffer;
    alias UniformResource = GLUniformResource;
    alias TextureResource = GLTextureResource;
}