module evael.renderer.gl.gl_texture_resource; import evael.renderer.gl.gl_wrapper; import evael.renderer.gl.gl_texture; import evael.renderer.texture; import evael.renderer.resources.texture_resource; class GLTextureResource : TextureResource { private GLTexture m_glTexture; @nogc public this(Texture texture) { super(texture); this.m_glTexture = cast(GLTexture) texture; } @nogc public override void apply() const nothrow { gl.BindTexture(GL_TEXTURE_2D, this.m_glTexture.id); } @nogc public override void clear() const nothrow { gl.BindTexture(GL_TEXTURE_2D, 0); } }