module evael.renderer.shader; import evael.renderer.enums.shader_type; import evael.renderer.enums.attribute_type; import evael.lib.memory; import evael.system.asset; public import std.typecons : Flag, Yes, No; abstract class Shader : NoGCClass, IAsset { /** * Shader constructor. */ @nogc public this() { } } struct ShaderAttribute { public int layoutIndex; public AttributeType type; public int size; public Flag!"normalized" normalized; }