module evael.system.cursor;

import bindbc.glfw;

/**
 * Cursors
 */
enum Cursor
{
    Arrow = GLFW_ARROW_CURSOR,
    Hand = GLFW_HAND_CURSOR,
    Crosshair = GLFW_CROSSHAIR_CURSOR,
    Ibeam = GLFW_IBEAM_CURSOR,
    HorizontalResize = GLFW_HRESIZE_CURSOR,
    VerticalResize 	= GLFW_VRESIZE_CURSOR
}