evael v0.0.1 (2019-04-17T22:22:13Z)
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GameState.fixedUpdate
evael
core
GameState
GameState
Processes game logic at fixed time rate, defined by m_tickrate.
class
GameState
abstract
void
fixedUpdate
(
)
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GameState
GameState
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functions
createEntity
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fixedUpdate
onExit
onInit
onKey
onMouseClick
onMouseMove
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onText
setParent
update
properties
entityManager
game
graphicsDevice
guiManager
variables
m_assetLoader
m_game
m_graphicsDevice
m_guiManager
m_mouseClicked
Processes game logic at fixed time rate, defined by m_tickrate.