evael v0.0.1 (2019-04-17T22:22:13Z)
Dub
Repo
TerrainVertex
evael
graphics
Vertex
Undocumented in source.
struct
TerrainVertex {
@
ShaderAttribute
(0,
GLType
.
Float
, 3, false)
vec3
position
;
@
ShaderAttribute
(1,
GLType
.
UByte
, 4, true)
Color
color
;
@
ShaderAttribute
(2,
GLType
.
Float
, 3, true)
vec3
normal
;
@
ShaderAttribute
(3,
GLType
.
Float
, 2, false)
vec2
textureCoordinate
;
@
ShaderAttribute
(4,
GLType
.
Float
, 3, true)
vec3
tangent
;
@
ShaderAttribute
(5,
GLType
.
Float
, 3, true)
vec3
bitangent
;
@
ShaderAttribute
(6,
GLType
.
Float
, 1, false)
float
textureId
;
@
ShaderAttribute
(7,
GLType
.
Float
, 1, false)
float
blendingTextureId
;
}
Members
Variables
bitangent
vec3
bitangent
;
Undocumented in source.
blendingTextureId
float
blendingTextureId
;
Undocumented in source.
color
Color
color
;
Undocumented in source.
normal
vec3
normal
;
Undocumented in source.
position
vec3
position
;
Undocumented in source.
tangent
vec3
tangent
;
Undocumented in source.
textureCoordinate
vec2
textureCoordinate
;
Undocumented in source.
textureId
float
textureId
;
Undocumented in source.
Meta
Source
See Implementation
evael
graphics
Vertex
aliases
Vertex2PositionColor
Vertex2PositionColorNormal
Vertex2PositionColorTexture
Vertex3PositionColor
Vertex3PositionColorNormal
Vertex3PositionColorTexture
structs
Instancing
IqmVertex
ShaderAttribute
TerrainVertex
VertexPositionColor
VertexPositionColorNormal
VertexPositionColorNormalTexture
VertexPositionColorTexture