Shader.this

Shader constructor.

  1. this(uint programID, uint vertexID, uint fragmentID, bool linked, uint geometryID)
    class Shader
    this
    (
    in uint programID
    ,
    in uint vertexID
    ,
    in uint fragmentID
    ,
    in bool linked = true
    ,
    in uint geometryID = 0
    )
  2. this(Shader shader)
  3. uint m_programID;
  4. uint m_vertexID;
  5. uint m_fragmentID;
  6. uint m_geometryID;

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