module evael.system.Cursor; import derelict.glfw3.glfw3; /** * Cursors */ enum Cursor { Arrow = GLFW_ARROW_CURSOR, Hand = GLFW_HAND_CURSOR, Crosshair = GLFW_CROSSHAIR_CURSOR, Ibeam = GLFW_IBEAM_CURSOR, HorizontalResize = GLFW_HRESIZE_CURSOR, VerticalResize = GLFW_VRESIZE_CURSOR }