module evael.system.GLContextSettings; import derelict.glfw3.glfw3; /** * GLContextSettings */ struct GLContextSettings { /** * GLFW_OPENGL_PROFILE specifies which OpenGL profile to create the context for. * Possible values are one of GLFW_OPENGL_CORE_PROFILE or GLFW_OPENGL_COMPAT_PROFILE, * or GLFW_OPENGL_ANY_PROFILE to not request a specific profile. * If requesting an OpenGL version below 3.2, GLFW_OPENGL_ANY_PROFILE must be used. * If OpenGL ES is requested, this hint is ignored */ enum Profile { Default = GLFW_OPENGL_ANY_PROFILE, Compatibility = GLFW_OPENGL_COMPAT_PROFILE, Core = GLFW_OPENGL_CORE_PROFILE } enum Version : ubyte { GL32 = 32, GL33 = 33, GL40 = 40, GL41 = 41, GL42 = 42, GL43 = 43, GL44 = 44, GL45 = 45 } enum AntiAliasing : byte { None = GLFW_DONT_CARE, X2 = 2, X4 = 4, X8 = 8, X16 = 16 } public Profile profile = Profile.Core; public Version ver = Version.GL33; public AntiAliasing antiAliasing = AntiAliasing.None; }