GraphicsDevice.setUniform

Undocumented in source. Be warned that the author may not have intended to support it.
  1. void setUniform(int uniformLocation, U* data, size_t count, bool normalized)
  2. void setUniform(int uniformLocation, U* data, size_t count)
    class GraphicsDevice
    const
    void
    setUniform
    (
    string T
    U
    )
    (,
    in U* data
    ,
    in size_t count = 1
    )
  3. void setUniform(int uniformLocation, U data)

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