GraphicsDevice.setUniform

Sends values to current shader.

  1. void setUniform(int uniformLocation, U* data, size_t count, bool normalized)
    class GraphicsDevice
    const
    void
    setUniform
    (
    string T
    U
    )
    (,
    in U* data
    ,
    in size_t count
    ,
    bool normalized = false
    )
  2. void setUniform(int uniformLocation, U* data, size_t count)
  3. void setUniform(int uniformLocation, U data)

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